02-15-2013, 08:23 AM
Is it possible to use external lightmaps, or compile lightmaps baked in blender, into a q3bsp?
I've seen this done for UDK and the results were astonishingly photorealistic.
If it isn't easily possible, where could I begin coding it myself? Into q3map2 or in to darkplaces? Will I need a script to export from blender?
Thank you for the responses.
I've seen this done for UDK and the results were astonishingly photorealistic.
If it isn't easily possible, where could I begin coding it myself? Into q3map2 or in to darkplaces? Will I need a script to export from blender?
Thank you for the responses.