Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Baking lightmaps in Blender

#1
Smile 
Is it possible to use external lightmaps, or compile lightmaps baked in blender, into a q3bsp?

I've seen this done for UDK and the results were astonishingly photorealistic.

If it isn't easily possible, where could I begin coding it myself? Into q3map2 or in to darkplaces? Will I need a script to export from blender?

Thank you for the responses.
Reply



Possibly Related Threads...
Thread Author Replies Views Last Post
Rainbow [NEED HELP] Player models. Import to blender, export to xonotic. Snekky 1 442 04-19-2020, 09:16 AM
Last Post: DarkFox
  SRGB lightmaps - how to use them Majki 2 2,940 12-26-2013, 06:52 AM
Last Post: Majki
  Blender .maps not working in NetRadiant commodore256 6 6,687 09-09-2012, 10:36 AM
Last Post: commodore256
  Normal mapping in blender anark10n 4 5,965 06-25-2012, 04:34 AM
Last Post: poVoq
  Making a SMB Map, from Blender to Radiant just failures Soelen 20 18,796 03-15-2012, 02:58 PM
Last Post: GarthPS
  Importing ASE models from 3dsmax/Blender into NetRadiant Oblivion 3 14,836 03-06-2011, 02:52 PM
Last Post: Freakinger
  Blender - Any GOOD md3 exporters for 2.55? Minkovsky 3 4,801 02-11-2011, 04:26 PM
Last Post: nowego4
  Blender 2.5 volumetric nebulae tutorial? Minkovsky 3 7,885 10-17-2010, 09:00 AM
Last Post: BARTUC
  DEKU TREE map blender export questions filip 7 6,612 07-29-2010, 04:42 AM
Last Post: Strahlemann
  Blender to MAP exporter z80 10 10,709 06-27-2010, 01:29 AM
Last Post: z80

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-