05-14-2010, 04:19 PM

Just a pure curiosity question about the aiming model in Nexuiz: let's consider an hitscan weapon for instance.

Geometrically speaking, the closer a target is, the larger the aiming angle tolerancy to hit this target is. This is pretty intuitive.

Nevertheless, it often occurs that someone with a nex is able to hit you even if he is, let say, at 1 km away from you. If you assume that a player is 2m tall, this makes a vertical tolerancy angle of about 0.05 deg... which is not so large...

It can be also noticed that sometimes, you do hit the opponent in spite of the aiming point is not exactly on the opponent body.

So i feel that the hitting condition would not be based on the angle tolerancy... but then, does anyone know which criterion it is based on?

Geometrically speaking, the closer a target is, the larger the aiming angle tolerancy to hit this target is. This is pretty intuitive.

Nevertheless, it often occurs that someone with a nex is able to hit you even if he is, let say, at 1 km away from you. If you assume that a player is 2m tall, this makes a vertical tolerancy angle of about 0.05 deg... which is not so large...

It can be also noticed that sometimes, you do hit the opponent in spite of the aiming point is not exactly on the opponent body.

So i feel that the hitting condition would not be based on the angle tolerancy... but then, does anyone know which criterion it is based on?

Fat.bot.Slim