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Customizing projectile trails

I'm writing the code for napalm grenades, a modified off-hand gredande that on explosion releases a bunch of fire mines.

It all works pretty well but the particle effects are a bit too demanding.
I'm currently using "firemine" as trail effect, which looks great but it has too many particles.

Is there some way I can reduce the number of particles in the effect without changing effectinfo.txt?
What projectile properties are available in Ent_Projectile()?

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