10-19-2013, 02:07 PM
Can q3map2 convert .BSP to .OBJ *while preserving the .MTL texture references*?
I tried "q3map2 -convert -format obj -shadersasbitmap [bspFile]"
But, it still says "--- Convert BSP to ASE ---" regardless.
I know there are some programs to convert ASE to obj,
And I know netRadiant has a plugin to export to .OBJ also..
But both these methods end up with incorrect results...
First off, there are sometimes triangles just flat out missing
Secondly, sometimes there's usually a lot of unneeded geometry
Thirdly, the the geometry is rotated incorrectly which means I have to open it up with something like maya and rotate it, but the problem is that it doesn't preserve the .mtl when saving back out
... If anyone could help find the "proper" method for converting a map to .OBJ I'd be very glad
Thank you.
I tried "q3map2 -convert -format obj -shadersasbitmap [bspFile]"
But, it still says "--- Convert BSP to ASE ---" regardless.
I know there are some programs to convert ASE to obj,
And I know netRadiant has a plugin to export to .OBJ also..
But both these methods end up with incorrect results...
First off, there are sometimes triangles just flat out missing
Secondly, sometimes there's usually a lot of unneeded geometry
Thirdly, the the geometry is rotated incorrectly which means I have to open it up with something like maya and rotate it, but the problem is that it doesn't preserve the .mtl when saving back out
... If anyone could help find the "proper" method for converting a map to .OBJ I'd be very glad
Thank you.