09-26-2014, 11:32 PM (This post was last modified: 09-26-2014, 11:32 PM by Smilecythe.)
The game mechanics of Xonotic already force players to move, you're pretty much at a disadvantage if you sit still in one place and let enemies pick up all the health and armor spawning elsewhere in the map. Unless of course you'd consider adding anti camp to Instagib, Overkill etc.. That being said, I don't know if there's code for it.
(09-26-2014, 11:32 PM)Smilecythe Wrote: The game mechanics of Xonotic already force players to move, you're pretty much at a disadvantage if you sit still in one place and let enemies pick up all the health and armor spawning elsewhere in the map. Unless of course you'd consider adding anti camp to Instagib, Overkill etc.. That being said, I don't know if there's code for it.
Try these but I think they are kinda annoying.
cvar g_campcheck is "0" ["0"] damages campers every few seconds
cvar g_campcheck_damage is "100" ["100"] custom cvar
cvar g_campcheck_distance is "1800" ["1800"] custom cvar
cvar g_campcheck_interval is "10" ["10"] custom cvar
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09-27-2014, 01:47 AM (This post was last modified: 09-27-2014, 01:48 AM by Mr. Bougo.)
Yeah, campcheck was made into a mutator in the development tree since 0.7. In 0.7 you don't need to enable g_campcheck, because it doesn't exist as you point out. Just set the damage, distance and interval.
end user: Um, that will only list the cvars that zwz already listed in his post. And zwz is using Xonotic 0.7.
zwz: Read above. There is no campcheck in Xonotic 0.7, except in LMS mode. It's an LMS-only feature in 0.7.
Autobuilds are zip files much like those on the official download page, that contain the development version of Xonotic. That makes it an early preview of 0.8. They are made automatically every day, hence the name.