08-08-2018, 06:59 PM
Ok, So I'm in the process of finalizing my first map and I wanted to do some optimization work on it. Everything runs fine on my machine (but it's beefy enough for that to tell me nothing) so I was wondering what tools in-engine I should be using to see how the .bsp has broken things down and to find troublespots.
I've taken a bit of a look using r_speeds / r_speeds_graph - but that's information overload ATM so I think I need some advice on what's important to pay attention to.
Also, are there any in-engine features for examining how the .bsp has broken everything down into portals? That seems like it would be handy for identifying where I might want to convert a few brushes to func_detail.
I've taken a bit of a look using r_speeds / r_speeds_graph - but that's information overload ATM so I think I need some advice on what's important to pay attention to.
Also, are there any in-engine features for examining how the .bsp has broken everything down into portals? That seems like it would be handy for identifying where I might want to convert a few brushes to func_detail.