https://postimg.cc/gallery/s5SP6Sv
https://postimg.cc/gallery/pvG4J37
Both maps were originally made for OA. I have ported to Xonotic. The difference is normal maps, gloss and light. Due to difference in player physics some places might be easier to reach than in OA.
Both map waste a lot of RAM with many normals and gloss textures that are all copies of the same texture.
I have never playtested and the item placement was more or less random.
The textures require normal map to be enabled, else everything will look flat shaded. It's pretty easy to make any color variation, just change the base texture to any color and that's it.
No AAS. No music track specified.
I don't plan to make any more maps. Feel free to edit, build AAS and use the textures.
curse_deck_v2.pk3 (Size: 16.16 MB / Downloads: 8)
https://postimg.cc/gallery/pvG4J37
Both maps were originally made for OA. I have ported to Xonotic. The difference is normal maps, gloss and light. Due to difference in player physics some places might be easier to reach than in OA.
Both map waste a lot of RAM with many normals and gloss textures that are all copies of the same texture.
I have never playtested and the item placement was more or less random.
The textures require normal map to be enabled, else everything will look flat shaded. It's pretty easy to make any color variation, just change the base texture to any color and that's it.
No AAS. No music track specified.
I don't plan to make any more maps. Feel free to edit, build AAS and use the textures.
curse_deck_v2.pk3 (Size: 16.16 MB / Downloads: 8)