01-05-2011, 01:23 PM
Yep, I'm used to the way, Quake-Series, Unreal Tournament-Series and other games like Painkiller/War§ow handel "enviroment-deaths" (that includes falling into deep space, getting grilled by lava, falling into void, getting eaten up by acid aso.). They register such deaths as a suicide from the player who died in one of those traps. And imo it is the only fair way to handle such deaths in duel. I however know that it can be fun to push players from the map in DM/FFA, however imo it has no place in competetive gametypes like TDM, CTF or Duel, so I will rewrite my suggestion:
3. Remove the free-kill trough space/lava/acid in competetive modes (TDM/CTF/Duel) or make it a votable "mutator".
Peace
3. Remove the free-kill trough space/lava/acid in competetive modes (TDM/CTF/Duel) or make it a votable "mutator".
Peace