09-26-2011, 02:12 PM
(09-26-2011, 01:42 PM)rocknroll237 Wrote: I know creating animations must be difficult (no. 2 and no. 3 were only minor niggles anyway)
the answer is simple there are no animators in the xonotic community
(09-26-2011, 01:42 PM)rocknroll237 Wrote: but is it possible to implement Ragdoll physics in Xonotic?there is a search function (i highly recommend to use it before making suggestion)
yes, they are possible but it would slow down then game and there is no one who implements/optimizes them
about your 'issue no.5' :
here you have to divide between official maps and custom maps.
the official maps have high standards and the team optimizes them if possible.
for the custom maps the problem is every mapper does it the way he want. if you want to optimize the maps with adding extra cfgs go ahead but its a shitload of work. It would help if you name maps
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s