#1
This is a map issue, mappers should make their maps balance as far as light goes. Also realtime lighting is an option that can be turned off in settings.
#2
This is just a looks problem, personally I like it, just a matter of taste. Doesn't effect gameplay.
#3
Alive players should still be using their normal anims in the air, however if we could find a way to play a different death anim while the body is in the air, that would be great.
#4
Apparently this not an issolated issue. I have not had it, but if it is widespread, an alternative should be found.
#5
Then we shouldn't be playing old nexuiz maps. Anyhow, as a player I would rather have control over my own settings.
#6
I haven't tried it, but this should already be possible by toggling chase_active
In general you seem to like the idea of binding stuff to keys. This is a great thing to do except that there are limited keys, and most players already have spare keys bound to messages and other stuff. The more free keys we leave the less they work players will have to go through to make a custom keybinds to their own preferences.
This is a map issue, mappers should make their maps balance as far as light goes. Also realtime lighting is an option that can be turned off in settings.
#2
This is just a looks problem, personally I like it, just a matter of taste. Doesn't effect gameplay.
#3
Alive players should still be using their normal anims in the air, however if we could find a way to play a different death anim while the body is in the air, that would be great.
#4
Apparently this not an issolated issue. I have not had it, but if it is widespread, an alternative should be found.
#5
Then we shouldn't be playing old nexuiz maps. Anyhow, as a player I would rather have control over my own settings.
#6
I haven't tried it, but this should already be possible by toggling chase_active
In general you seem to like the idea of binding stuff to keys. This is a great thing to do except that there are limited keys, and most players already have spare keys bound to messages and other stuff. The more free keys we leave the less they work players will have to go through to make a custom keybinds to their own preferences.