Just had some suggestions for Cortez666. I think it's looking like a pretty good start . You might benefit from looking at the style of CTF maps that threewave did for Doom3 CTF, the eX set is somewhat similar. I'd agree with strahlemann that the texturing in that last shot is looking a little funky - it might be a good idea to stick with just eX, or at least re-hue the other textures to match the same color palette. I tried really hard to find screenshots of d3 ctf maps but they apparently don't exist on the internet anymore... Some references for what I'm talking about in the screenshots:
http://method.gamedesign.net/methctf1.htm
http://student.cs.appstate.edu/freemancw...dpipes.jpg
http://student.cs.appstate.edu/freemancw...colors.jpg
http://student.cs.appstate.edu/freemancw...design.jpg
http://student.cs.appstate.edu/freemancw...ending.jpg
http://student.cs.appstate.edu/freemancw...ucture.jpg
http://student.cs.appstate.edu/freemancw...detail.jpg
http://student.cs.appstate.edu/freemancw...upport.jpg
Screenshots:
Hopefully you find this stuff helpful! Keep up the good work
http://method.gamedesign.net/methctf1.htm
http://student.cs.appstate.edu/freemancw...dpipes.jpg
http://student.cs.appstate.edu/freemancw...colors.jpg
http://student.cs.appstate.edu/freemancw...design.jpg
http://student.cs.appstate.edu/freemancw...ending.jpg
http://student.cs.appstate.edu/freemancw...ucture.jpg
http://student.cs.appstate.edu/freemancw...detail.jpg
http://student.cs.appstate.edu/freemancw...upport.jpg
Screenshots:
Hopefully you find this stuff helpful! Keep up the good work