02-03-2011, 03:35 PM
nice but
At point 1 the corner looks not that good, because it cuts the texture ino a half. A trim probably would a good solution.
At point 2 the texture looks plain, maybe you also could use a trim there, so the windows have a better border.
At point 3 the sand texture also looks plain. i would suggest to use a patch for more depth and mainly stone and just a bit sand.
I assume at point 4 you just want to add a rail. if thats the case use something with much glass. It fits better to the overall style of the map.
At point 5, you need real stairs and not just ramps.
At point 1 the corner looks not that good, because it cuts the texture ino a half. A trim probably would a good solution.
At point 2 the texture looks plain, maybe you also could use a trim there, so the windows have a better border.
At point 3 the sand texture also looks plain. i would suggest to use a patch for more depth and mainly stone and just a bit sand.
I assume at point 4 you just want to add a rail. if thats the case use something with much glass. It fits better to the overall style of the map.
At point 5, you need real stairs and not just ramps.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s