04-13-2011, 10:25 AM
(04-10-2011, 05:17 AM)Debugger Wrote:
another screenshot of the map I'm working on
(I guess I'll call it pipe_rooms or smth. like that)
That glossy part on the wall just left of the center of the image looks like subsurface scattering. Using that on character faces would make them look more realistic(if they have skin...)