04-24-2011, 06:10 PM
(04-24-2011, 05:52 PM)MirceaKitsune Wrote: I believe big patch terrain is an ok thing (or should be anyways).it works, but as you can see on your Lord Of The Moths map as long there are only a few effects it works (it still has a huge impact on the fps). The best way is to use SavageX terrain generator or a dotProduct2 terrain
http://www.simonoc.com/pages/articles/terrain1_1.htm description how to do it.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s