04-25-2011, 05:47 AM
True, I did a bit of an overkill making the glass actual glass (which means, reflecting grass AND water), but patch terrains isn't something of an issue. And, yes, grass is on a patch. I may try to do this by a terrain generator and then re-do the textures, but then I'd have to find a way of getting the checkpoint models out of the ground (so I don't get the entity-in-brush crap). Anyway, I'll be getting rid of the realtime glass, which seems to be the biggest FPS hog.