05-11-2011, 07:44 AM
Thanks everyone, glad you like
I don't believe projectiles could be made to use the glowmod color. Since AFAIK, colors coded for particles in effectinfo.txt cannot be changed dynamically. But I also believe this wouldn't be a good idea, and projectiles are best to retain their color.
And yes, the Nex doesn't use this because its glowmod indicates charge. If you wish to see player glow on the Nex, disable Nex charge from balancing settings, and it will work like the other weapons.
I don't believe projectiles could be made to use the glowmod color. Since AFAIK, colors coded for particles in effectinfo.txt cannot be changed dynamically. But I also believe this wouldn't be a good idea, and projectiles are best to retain their color.
And yes, the Nex doesn't use this because its glowmod indicates charge. If you wish to see player glow on the Nex, disable Nex charge from balancing settings, and it will work like the other weapons.