05-13-2011, 06:57 AM
Yeah... if the existing weapons are changed, I would have to remake some of the characters. Though that's not so important I think, at least for now.
And yes, everyone's been asking if the tips could be coded as a string instead. I'll try to see if this is possible to code in the engine (as it's obviously the only way where it can be done during loading). Waiting for my fix with loading screen caching to be merged first, to avoid code conflicts. But this is something I really have no idea if I can do... especially outside of the cvars / by using a text file for each tip.
And yes, everyone's been asking if the tips could be coded as a string instead. I'll try to see if this is possible to code in the engine (as it's obviously the only way where it can be done during loading). Waiting for my fix with loading screen caching to be merged first, to avoid code conflicts. But this is something I really have no idea if I can do... especially outside of the cvars / by using a text file for each tip.