06-14-2011, 08:10 AM
(This post was last modified: 06-14-2011, 08:11 AM by Lord Canistra.)
Quote:As for myself, I'd like to see mapQCYeshhh, that's exactly what I was thinking about the whole time after posting here. Some .dat files with standartized names (like sv_mymap.dat and cl_mymap.dat), which would contain various functions. There may be "think" functions or simple ones, which then may be invoked from within the game via "target: SVQC.MyFunction()". I feel so bad about it cause I don't have enough knowledge in C to try and implement this myself.
And yes, explosions and even dynamic lights might not be hard to do, but I had an idea of enabling glowing relief and changing colors on those plates. This would surely require shader manipulation. It would be awesome to have any way to do so, using QC or other scripting language.