08-04-2011, 11:41 AM
(This post was last modified: 08-04-2011, 11:42 AM by MirceaKitsune.)
Thank you Yes, these displays do remind me of UT99 as well!
As discussed on IRC, I'm waiting for divVerent to implement an engine change that will allow these to work via shaders. I might post a tutorial after that on how they are done, so model artists can perhaps change some of the weapons in Xonotic to add this to them.
Note that in my case, the two large digits indicate the weapon load (as the gun in my game is reloadable by default). The other three show the fuel you have in your inventory. It should be a lot like the weapon displays seen in Doom 3, which look something like this.
As discussed on IRC, I'm waiting for divVerent to implement an engine change that will allow these to work via shaders. I might post a tutorial after that on how they are done, so model artists can perhaps change some of the weapons in Xonotic to add this to them.
Note that in my case, the two large digits indicate the weapon load (as the gun in my game is reloadable by default). The other three show the fuel you have in your inventory. It should be a lot like the weapon displays seen in Doom 3, which look something like this.