11-17-2011, 07:29 PM
(11-17-2011, 05:38 PM)Cortez666 Wrote:
Although it's been over an year since I played the map, I recognized that hallway immediately. Can't wait to see the Xonotic version of Bleach Congrats on the great work so far.
On a separate note, I made some major changes to my game Vore Tournament today. I thought one thing might be of interest here... that being the weapon display, showing both reload state and ammo count. I managed to get it working properly today, indicating ammo level without any problem. Would be neat if this could happen in Xonotic too
How it's done: Each digit is a separate entity attached to the same origin as the gun, containing 10 skin files with each number. From there on, I simply made each digit read the proper number of the value it's indicating, and set that as the skin. Ammo is shown properly on both the view model and the exterior weapon model. So if someone is sly enough, they can spy on their enemy's ammo level by seeing their weapon from behind
The screenshots below show how the ammo displayed on the gun model matches the one shown on the HUD.