12-09-2011, 06:59 AM
Somehow this looks like a neat space map layout to me (bird's eye perspective):
non-existent vis would be a problem (like for all space-maps) but if you keep the polycount low... i'd like to play on that
non-existent vis would be a problem (like for all space-maps) but if you keep the polycount low... i'd like to play on that