05-20-2012, 12:00 PM
Nice... I was always wondering why no-one used these for some levels in Xonotic.
Regarding the polycounts... probably it's not worth investing much time into that as I am quite sure Xonotic isn't vertex fillrate limited on most PCs (especially if VBOs are supported). But maybe someone with an better idea of the DP engine can confirm this?
Nevertheless I did a low-poly verson of the palmtrees a while ago:
http://opengameart.org/content/palm-tree...ly-edition
But I think yughues made a nicer plamtree since then.
Regarding the polycounts... probably it's not worth investing much time into that as I am quite sure Xonotic isn't vertex fillrate limited on most PCs (especially if VBOs are supported). But maybe someone with an better idea of the DP engine can confirm this?
Nevertheless I did a low-poly verson of the palmtrees a while ago:
http://opengameart.org/content/palm-tree...ly-edition
But I think yughues made a nicer plamtree since then.