05-24-2012, 04:14 PM
As I said, unless you want to plaster a huge open terrain with hundreds or thousands of these plants, reducing the polycount will probably not noticeably increase the overall performance on 95% of the PCs.
Today texture/shader fillrate is much more the bottleneck than saving a few polys at the vertex side of things AFAIK.
Today texture/shader fillrate is much more the bottleneck than saving a few polys at the vertex side of things AFAIK.