After a few days of trial and error, I have this:
It's an experimental terrain mesh model, made with heightmaps, brushwork converted in radiant to ASE. The texture blending is not at all perfect (don't even mention that odd wall, that's how q3map2 projects textures, I can't help it), but I'll ask about that later. I'll write more about how I achieved this, I'm just too tired right now, and I'd like to clear up a few things.
It's an experimental terrain mesh model, made with heightmaps, brushwork converted in radiant to ASE. The texture blending is not at all perfect (don't even mention that odd wall, that's how q3map2 projects textures, I can't help it), but I'll ask about that later. I'll write more about how I achieved this, I'm just too tired right now, and I'd like to clear up a few things.
"One should strive to achieve; not sit in bitter regret."