04-23-2010, 11:41 AM
(04-22-2010, 03:04 PM)jaykay Wrote: that looks good is it possible to make the skybox-resolution an option? or integrated in texture quality...
Thanks.
No not currently. I think LH needs to make that engine change.
(04-22-2010, 03:04 PM)jaykay Wrote: are you only working on the skybox or on the whole map? cause i found some small things:
theres a part of the left side of the first picture illuminated, but nowhere else is light, this is wrong
there are vertical stripes at the wall, which is too regular, but i guess it's too difficult to make it more messy with the textures...
the floor-texture of the first picture has really low quality.
and the change from the stairs to the wall is too abrupt.
I only worked on the skybox, and the shader which illuminates the map.
The bright yellow light comes directly from the sun. The darker orange light comes from the atmosphere.
I see nothing wrong
(04-22-2010, 03:04 PM)jaykay Wrote: and a technical question: is something in the skymap a "valid" light source for hdr?
I don't know what you mean. But I had HDR on when I took the screens.