04-24-2010, 04:52 AM
morfar: i wondered why only part of the left wall gets light of the sun. and why doesn't e.g. the wall above the ammunition get light from the sun?
what i meant with the hdr.... when you have a light in the map and enable hdr or bloom, it gets a glow around it. to make sure we talk about the same setting, look at this: http://www.xnainfo.com/file.php?file=101
and if the glowing object is partly overlapped by another obejct, the glow "overlaps" the object. does this also work with light sources in the skymap? because on the second screenshot it doesn't look like this on the left edge of the wall.
i hope you understand what i mean
sepelio: my obligatory nitpicks (don't get me wrong, the map is really great):
the thin "towers" (i don't have the right word) around the map (0:30 - 0:40) don't make sense. maybe place flood lights on them to make the map more arena like.... i don't know.
imho the grey room at 0:45 is too grey after the red rest of the map.
the portals in this room emit light, which is wrong because they are black
around 1:00 you can see shadows at the bottom of the "pool" coming from the "bridges". this means there must be a light source directly above tha map, but i think there isn't one maybe place a weak sun there? or a white dwarf (something like this)
maybe the map is a bit too large? but i can't say that because i didn't play for a while.
and this map needs the new warpzones. the old ones are really not fitting in a high-detail-map like this
what i meant with the hdr.... when you have a light in the map and enable hdr or bloom, it gets a glow around it. to make sure we talk about the same setting, look at this: http://www.xnainfo.com/file.php?file=101
and if the glowing object is partly overlapped by another obejct, the glow "overlaps" the object. does this also work with light sources in the skymap? because on the second screenshot it doesn't look like this on the left edge of the wall.
i hope you understand what i mean
sepelio: my obligatory nitpicks (don't get me wrong, the map is really great):
the thin "towers" (i don't have the right word) around the map (0:30 - 0:40) don't make sense. maybe place flood lights on them to make the map more arena like.... i don't know.
imho the grey room at 0:45 is too grey after the red rest of the map.
the portals in this room emit light, which is wrong because they are black
around 1:00 you can see shadows at the bottom of the "pool" coming from the "bridges". this means there must be a light source directly above tha map, but i think there isn't one maybe place a weak sun there? or a white dwarf (something like this)
maybe the map is a bit too large? but i can't say that because i didn't play for a while.
and this map needs the new warpzones. the old ones are really not fitting in a high-detail-map like this