11-14-2012, 03:53 PM
I am also working on a texture set, from time to time.) I already have 6,5 textures done, excluding bare textures. They all have diffuse, specular and normal maps. I am wondering if there is any point in texture resolution of 4096x4096? I would be thakful if sombody gives me a link to a good shader writing tutorial. ill post somescreenshots as soon as posible.