11-15-2012, 09:40 PM
(11-15-2012, 07:43 PM)hutty Wrote:
but the issue is it is only a sample from a fixed point ...
so everywhere except one exact point ... the reflection will be wrong ...
It may look great for other uses (blured and such) ... but it is no replacement for a reflective surface
When the choice is no reflection because person turns off reflections because they kill performance and nice cube map that to the maths "doesn't look right" but looks fine to any player, I think the choice is clear.
I feel that you're arguing from the perspective of "engine currently doesn't support this, I must accept this" and you know that autocubemaps would actually be a good thing for reflections off of translucent glass and water in the absence of true reflections. Curve patchmeshes can't do true reflections for instance