(05-12-2010, 10:22 PM)Roanoke Wrote: I dunno about that hud. The current hud is continuous, a smooth bar across the bottom. The hud you have there is several discrete modules, there is no continuity or smoothness.That's right, but this system allows you to create an almost 100% replica of the old HUD. Allow me to demonstrate:
Or without progressbars if you want it to look even more like the old HUD:
All of this is doable without any code changes, so any user will be able to place the HUD items like they want to. They can add their custom skins like I just did to make it look almost just as they want. The only limitation is how the stuff is organized within the panels themselves, but I'm trying to add as much customizability here too as possible. The entire point in organizing it in panels is to help editing the HUD. Imagine if everything on the HUD was freely moveable, you'd end up with a nightmare aligning stuff up the GUI way, which most users will use anyway if such a thing is available (you can align via cvars too, but that takes more time). When you've aligned up the panels as you want to, you can make them invisible like I did in the screenshots above.
Edit:
Yay. Even more accurate clone?
(ps. that yellow bar is fuel, and is only visible when you have fuel)
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