People lurking the development channel probably noticed my activity on NetRadiant. I'm a bit busy improving mapping workflow (like adding pk3dir support, options to set extra pakpath or to prevent NetRadiant to look from user's game dir to ensure a safe & clean mapping environment, etc.). I also spend some time to merge things from other radiant or q3map2 trees.
Today Mario asked me if I can try to port the “Make Hollow Touch” option from GtkRadiant. After a short look at the code, I discovered the DarkRadiant tree was closer to ours than the GtkRadiant one on that part (I expected the opposite). So I implemented in NetRadiant the DarkRadiant “Make Room” option which is just another name for the same thing. This is what Mario calls the “Make Skybox” CSG operation. This is an operation that transforms a brush to a room with brushes outside of the former one.
Well, have a look at this screenshot since that thread is all about that:
And yes I draw that fancy icon. I feel like an artist.
It will make mapper's life easier.
Today Mario asked me if I can try to port the “Make Hollow Touch” option from GtkRadiant. After a short look at the code, I discovered the DarkRadiant tree was closer to ours than the GtkRadiant one on that part (I expected the opposite). So I implemented in NetRadiant the DarkRadiant “Make Room” option which is just another name for the same thing. This is what Mario calls the “Make Skybox” CSG operation. This is an operation that transforms a brush to a room with brushes outside of the former one.
Well, have a look at this screenshot since that thread is all about that:
And yes I draw that fancy icon. I feel like an artist.
It will make mapper's life easier.
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