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invertigo black sky
01-08-2017, 07:01 PM (This post was last modified: 01-11-2017 02:22 PM by BuddyFriendGuy.)
Post: #1
invertigo black sky
Hi all,

I'm having some trouble with the map invertigo. I used to be able to see another room from the ceiling (as the designer intended) but lately I could only see black sky (in both latest git or 0.8.1). Other players don't seem to have the same problem.

invertigo.mapinfo has the following two lines:
Code:
clientsettemp_for_type all r_water 1
clientsettemp_for_type all r_water_resolutionmultiplier 1

And my client does have both r_water and r_water_resolutionmultiplier set to 1.

Any idea?


Attached File(s)
.png  invertigo.png (Size: 9.84 KB / Downloads: 64)
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01-09-2017, 01:22 AM
Post: #2
RE: invertigo black sky
Unusual for it to turn black, but it may be caused by another map loading its own common.shader.
Try this in console: which scripts/common.shader

[Image: 230.png]
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01-09-2017, 03:53 PM
Post: #3
RE: invertigo black sky
Is this expected?

Code:
]which scripts/common.shader
scripts/common.shader is in package xonotic-20150825-maps.pk3
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01-09-2017, 11:51 PM
Post: #4
RE: invertigo black sky
Do warpzones work on any maps? Maybe it's a system issue.

[Image: 230.png]
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01-10-2017, 01:03 PM
Post: #5
RE: invertigo black sky
This is what I see in Erbium. Is this a warpzone?

.png  erbium.png (Size: 42.36 KB / Downloads: 27)

By system issue, do you mean the video driver?
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01-10-2017, 01:44 PM
Post: #6
RE: invertigo black sky
That is indeed a warpzone, but they usually look like that if r_water is 0... maybe double check the cvar while the map is loaded.

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01-11-2017, 02:21 PM (This post was last modified: 01-11-2017 02:22 PM by BuddyFriendGuy.)
Post: #7
RE: invertigo black sky
Found the culprit. For some reason I had this in my config.cfg:
Code:
"vid_gl20" "0"

Everything works after removing that line.

Thanks, Mario!
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