12-15-2010, 06:51 PM
Hello,
While Xonotic is more awesome every day, current Nex mechanism IMHO (!!!) sucks. I realized that's it's OK to just hold secondary fire (because the red circle regenerates faster). So it feels like when you must quickly tap button in many stupid Xbox games.
Instead I think this would be better:
Nex would have only once circle (nearly identical to current green circle).
Primary fire:
- Weak shot (but not too weak) - takes 4 (?) ammo
Secondary fire:
- When holding, power of shot increases (progress on circle increases) and it takes more ammo on each 'stage' (part of circle). On some stage (2/3 of circle?) no more power/ammo is gained/drained but progress still increases. Once you fill whole circle, Nex fails (short circuit happens or something) and deals you some damage. So Nex will shoot when you release secondary fire.
So maximum time you can have charged Nex on maximum power would be limited (8 seconds?). If you don't find enemy you must either shoot and throw away more ammo or risk and possibly be punished for it. Also as progress increases Nex could make louder "sound of charge" (bzzzzz), so you'll have the chance to evade shot before enemy sees you.
This is almost identical to Gauss Gun from Half-Life 1: http://www.youtube.com/watch?v=x4uO0Xrd9Ys
I've not made exact numbers yet. I just want to hear what others think. IMHO in Nexuiz (2.5.2), Nex is a bit OP. It's because you can switch gun really fast (something I like very much!). So I use Nex most of time (even if I have RL, mortar, ...) because it's better than all other weapons at all ranges and if you miss you switch to RL, fire shot, switch to Nex and you can try again.
This idea could preserve its power-ness but also add some disadvantages.
While Xonotic is more awesome every day, current Nex mechanism IMHO (!!!) sucks. I realized that's it's OK to just hold secondary fire (because the red circle regenerates faster). So it feels like when you must quickly tap button in many stupid Xbox games.
Instead I think this would be better:
Nex would have only once circle (nearly identical to current green circle).
Primary fire:
- Weak shot (but not too weak) - takes 4 (?) ammo
Secondary fire:
- When holding, power of shot increases (progress on circle increases) and it takes more ammo on each 'stage' (part of circle). On some stage (2/3 of circle?) no more power/ammo is gained/drained but progress still increases. Once you fill whole circle, Nex fails (short circuit happens or something) and deals you some damage. So Nex will shoot when you release secondary fire.
So maximum time you can have charged Nex on maximum power would be limited (8 seconds?). If you don't find enemy you must either shoot and throw away more ammo or risk and possibly be punished for it. Also as progress increases Nex could make louder "sound of charge" (bzzzzz), so you'll have the chance to evade shot before enemy sees you.
This is almost identical to Gauss Gun from Half-Life 1: http://www.youtube.com/watch?v=x4uO0Xrd9Ys
I've not made exact numbers yet. I just want to hear what others think. IMHO in Nexuiz (2.5.2), Nex is a bit OP. It's because you can switch gun really fast (something I like very much!). So I use Nex most of time (even if I have RL, mortar, ...) because it's better than all other weapons at all ranges and if you miss you switch to RL, fire shot, switch to Nex and you can try again.
This idea could preserve its power-ness but also add some disadvantages.