12-04-2016, 11:42 PM
(This post was last modified: 12-14-2016, 11:02 AM by Lee_Stricklin.)
The pre alpha for the new Unreal Tournament recently saw a nasty update that has seriously angered a lot of long time fans of the series.
Here's a list of things this patch screwed up:
Removed grenade function from eightball/rocket launcher
Brought back the grenade launcher from Unreal Championship 2
Swapped bio rifle slot for the UC2 nade launcher
Added overheating to pulse gun/link gun
Removed helmet armor (one of the few things UT3 did right)
Removed impact hammer from DM and CTF
Added respawn timers to CTF
Added new death cams
...and that's on top of a list of previous gripes I already had with it:
Weapon fire rates in general felt way too slow for speed of game
No razorjack/ripper/ripjack
In spite damage output, weapons feel punier than UT99's
Needle bullets (I'm pretty sure my Daisy .177 pellet gun fires projectiles bigger than most hitscan weapons in this game)
Engine is horribly optimized, ini tweaks required to run it
https://wiki.unrealengine.com/Version_Notes_2016_10_18
With the way it's looking, Xonotic may actually have a chance in later versions as I think community interest in UT4 will fade as it's appeal mostly came from how many things it used from Unreal Championship 2 and Unreal Tournament 99. What currently plagues Xonotic the last I checked was the weapon/ammo distribution and the amount of unpolished features that could simply be swept under the rug and hidden from most users.
Here's a list of things this patch screwed up:
Removed grenade function from eightball/rocket launcher
Brought back the grenade launcher from Unreal Championship 2
Swapped bio rifle slot for the UC2 nade launcher
Added overheating to pulse gun/link gun
Removed helmet armor (one of the few things UT3 did right)
Removed impact hammer from DM and CTF
Added respawn timers to CTF
Added new death cams
...and that's on top of a list of previous gripes I already had with it:
Weapon fire rates in general felt way too slow for speed of game
No razorjack/ripper/ripjack
In spite damage output, weapons feel punier than UT99's
Needle bullets (I'm pretty sure my Daisy .177 pellet gun fires projectiles bigger than most hitscan weapons in this game)
Engine is horribly optimized, ini tweaks required to run it
https://wiki.unrealengine.com/Version_Notes_2016_10_18
With the way it's looking, Xonotic may actually have a chance in later versions as I think community interest in UT4 will fade as it's appeal mostly came from how many things it used from Unreal Championship 2 and Unreal Tournament 99. What currently plagues Xonotic the last I checked was the weapon/ammo distribution and the amount of unpolished features that could simply be swept under the rug and hidden from most users.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
Oh wait.