08-18-2021, 12:40 PM
Hello everyone
This is my first posting here and I'd like to quickly introduce myself before I get to the topic of this posting. I'm a professional 3D artist since 2012 and wouldn't be doing this today if I hadn't started to make maps for Quake 3 in 2006. You can find my art and tutorials on my website. I've recently discovered Xonotic and am now madly in love with this game. Expect some content from me in the future
Now to this thread's topic:
I will be live streaming a beginner mapping course for Xonotic this Friday, August 20th, starting at 10:30, Central European Summer Time. The course is expected to last between 4 and 6 hours.
The course is hosted and sponsored by codinglab.ch and will be streamed to codinglab's website at https://codinglab.ch/2021/08/17/live-str...-workshop/
I will answer questions from the live chat during the stream
The course is going to cover the following topics:
This is my first posting here and I'd like to quickly introduce myself before I get to the topic of this posting. I'm a professional 3D artist since 2012 and wouldn't be doing this today if I hadn't started to make maps for Quake 3 in 2006. You can find my art and tutorials on my website. I've recently discovered Xonotic and am now madly in love with this game. Expect some content from me in the future
Now to this thread's topic:
I will be live streaming a beginner mapping course for Xonotic this Friday, August 20th, starting at 10:30, Central European Summer Time. The course is expected to last between 4 and 6 hours.
The course is hosted and sponsored by codinglab.ch and will be streamed to codinglab's website at https://codinglab.ch/2021/08/17/live-str...-workshop/
I will answer questions from the live chat during the stream
The course is going to cover the following topics:
- Xonotic and editor download and setup
- Navigating the editor's viewports
- Creating basic geometry
- Cutting and skewing brushes using the clipping and vertex tool
- Creating curved surfaces with patch meshes
- Applying and aligning textures
- Adding spawn points, weapons and ammo
- Lighting with point lights, spot lights and skyboxes
- Creating a jump pad
- Creating a moving platform
- Compiling a level
- Performance optimization with detail brushes
- Creating waypoints for bots