06-02-2011, 06:25 AM
(This post was last modified: 06-02-2011, 09:08 AM by Lord Canistra.)
I'm having some serious issues with normal maps on models. On the screenshot there are 2 identical props, but prop on the right was compiled with force_meta flag, while left one wasn't. Left looks a bit better yet uses vertex lighting, which ain't any good. Right prop uses lightmaps and it went almost completely black. Normal maps on both seem largely "exaggerated" when dynamic light appears near any surface using them. Yet I tried to make those maps as pale and non-contrast as possible, so that I can even barely see any relief on the image. No luck in improving situation so far.
I don't have a clue what's wrong here. Any help please?
Here's a test map and prop with all resources:
http://ompldr.org/vOHc0Ng
I don't have a clue what's wrong here. Any help please?
Here's a test map and prop with all resources:
http://ompldr.org/vOHc0Ng