Out of curiosity. There is that new API developed by AMD, Mantle, which they say allows far more drawcalls and vast performance improvements in some cases. Is it a lot of hardwork to port darkplaces from opengl to Mantle?
Uh... -_-'' just searched, Mantle's SDK isn't open yet.
Uh... -_-'' just searched, Mantle's SDK isn't open yet.