hey,
I have created a small map with two func_pointparticles entities.
Both use as effect pipe_smoke.
Actually my idea is that the player gets hurt if the particles are emitted.
First func_pointparticles is combined with trigger_swamp.
I tried to activate/deactivate trigger_swamp by modifying its keys dmg and swamp_slowdown via target_spawn entities.
Second func_pointparticles is combined with trigger_hurt, which should be activated/deactivated via relay_activate and relay_deactivate.
But both fail
I added a pk3... solution expected
testent.pk3 (Size: 4.21 KB / Downloads: 5)
I have created a small map with two func_pointparticles entities.
Both use as effect pipe_smoke.
Actually my idea is that the player gets hurt if the particles are emitted.
First func_pointparticles is combined with trigger_swamp.
I tried to activate/deactivate trigger_swamp by modifying its keys dmg and swamp_slowdown via target_spawn entities.
Second func_pointparticles is combined with trigger_hurt, which should be activated/deactivated via relay_activate and relay_deactivate.
But both fail
I added a pk3... solution expected
testent.pk3 (Size: 4.21 KB / Downloads: 5)
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My maps: bromine CTF: tarx vorix CTS: matuka matuka dekry bored badclimb tacos beyond
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