Hi Brot,
Nice work! You improved a lot since your first map

The map layout is simple and it should work good for 1v1 or 2v2CTF games.
Having a vortex in such a small map will be very challenging :p
A few technical issues though:
- When you load the map, there's a warning in console about a spawnpoint inside a brush (it means you won't be able to spawn here!). It's that one:
- Please use the caulk texture, it will improve the map performance!
![[Image: Capture%20d%27%C3%A9cran%20de%202016-03-...-42-41.png]](https://dl.dropboxusercontent.com/u/4199602/screenshots/Capture%20d%27%C3%A9cran%20de%202016-03-12%2016-42-41.png)
You should put caulk on every surface that the players can't see, especially the surfaces "outside" of the map (screenshot above) and the surfaces at the intersection of 2 brushes, like these ones:
To avoid "caulking" everything manually, you can check these 2 options in NetRadiant preferences:
With these options, every new brush you create will be covered with caulk, and every time you use the clipping tool, the new surfaces you create will be caulked too.
- You can also make use of detail brushes (select the brushes then press Ctrl+M).
The lamps, the ramps and maybe even the bridges should be detail brushes. If a brush isn't essential to the geometry of the map, make it detail, that way your map will compile faster and will perform better in-game.
See this tutorial for more information:
http://fr.ws.q3df.org/level_design/detail_brushes/
Keep up the good work and have fun with mapping!