09-30-2010, 01:02 PM
(09-30-2010, 08:20 AM)Halogene Wrote: Then you'd see them through walls - the downside is significantly increased traffic as the 3d locations of all team mates need to be communicated constantly.
Well. Personally I don't use 2d map, as I don't have many time to look at it
I think that visible through walls markers (let them first be just wahat we already have - we'll improve them if the base works) would be much more useful.
Server also doesn't need to send all info about all team mates to client constanlty - only about those who could be seen through walls. Players behind you are unknown until you turn around to see their markes through walls. Some optimisation can be introduced here as well.
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain