09-29-2010, 12:05 PM
I like telefragging, and most times I have to laugh when I get telefragged.
The only time I hate it is when some troll uses it to get around FF restrictions and tk on purpose.
It mostly happens to me when chasing an FC and she is clever enough to backtrack. I congratulate their timing then. Where's I shoot the noob in the back on the other side.
Now imagine what that would be like without telefragging: The FC backtracks before you get through, you get bounced back (??) and only have to pull the trigger to kill her.
Right now it's the split second decision "Do I follow or do I wait", if I wait she could be long gone when I follow, if not I could get fragged.
Without telefragging, I'd just always follow and always have a good chance at catching the Flag.
Also game physics right now make you stop dead when bouncing at full speed into someone where they really should go flying.
That would be even more annoying when bouncing into someone on the other side of the teleport (if they don't get moved away) and would make blocking it way too easy.
On DM... it really doesn't make a difference.
I vote for making all three vote options server settings with defaults 'on' (same as now).
But also disallow repeated 'backtracking' by blocking the teleport a few milliseconds(?) after teleporting for this player from this side. Enough to get (tele)fragged on one side after the first 'backtrack' before the next chance to tele.
The only time I hate it is when some troll uses it to get around FF restrictions and tk on purpose.
It mostly happens to me when chasing an FC and she is clever enough to backtrack. I congratulate their timing then. Where's I shoot the noob in the back on the other side.
Now imagine what that would be like without telefragging: The FC backtracks before you get through, you get bounced back (??) and only have to pull the trigger to kill her.
Right now it's the split second decision "Do I follow or do I wait", if I wait she could be long gone when I follow, if not I could get fragged.
Without telefragging, I'd just always follow and always have a good chance at catching the Flag.
Also game physics right now make you stop dead when bouncing at full speed into someone where they really should go flying.
That would be even more annoying when bouncing into someone on the other side of the teleport (if they don't get moved away) and would make blocking it way too easy.
On DM... it really doesn't make a difference.
I vote for making all three vote options server settings with defaults 'on' (same as now).
But also disallow repeated 'backtracking' by blocking the teleport a few milliseconds(?) after teleporting for this player from this side. Enough to get (tele)fragged on one side after the first 'backtrack' before the next chance to tele.