10-22-2012, 05:04 PM
I am planning on making a machinima with a few friends and one of the games we are considering is Xonotic. I have a few things I would like to know:
1: most importantly is it possible to make the player's head and arms follow his aim up & down? (without any major code changes, I'd rather not have to build the game myself and I doubt if it came to that I would have the necessary skills)
2: how do you remove the blur effects that happen when health is low or the player is under water? I would record a demo and do the camera work afterward so that is problematic.
3: I used r_letterbox to hide the interface, but player names and the arrow pointing to the strength boost thing (I still don't know exactly what it does...) still showed, how would I disable them?
4: I used camera_enable and camera_free to detach the camera from the recorded player, which works but lets the camera go through geometry. when spectating it is blocked, is there a way to enable that?
5: is there some way to rewind in a recorded demo? that would be somewhat handy...
thanks in advance.
1: most importantly is it possible to make the player's head and arms follow his aim up & down? (without any major code changes, I'd rather not have to build the game myself and I doubt if it came to that I would have the necessary skills)
2: how do you remove the blur effects that happen when health is low or the player is under water? I would record a demo and do the camera work afterward so that is problematic.
3: I used r_letterbox to hide the interface, but player names and the arrow pointing to the strength boost thing (I still don't know exactly what it does...) still showed, how would I disable them?
4: I used camera_enable and camera_free to detach the camera from the recorded player, which works but lets the camera go through geometry. when spectating it is blocked, is there a way to enable that?
5: is there some way to rewind in a recorded demo? that would be somewhat handy...
thanks in advance.