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[DISCUSSION] Model-based terrain: Two questions

#1

.bmp   terrain.bmp (Size: 48.05 KB / Downloads: 10)

...So for my next map, I was planning on doing a model-based terrain. And I've created a heightmap for the terrain, and then made a model with it in Blender. But when I try to compile, the map seems to be leaked.
1. Is creating terrain with models a good idea?
2. Should I make a proper terrain (if so, what tools are good, for linux/java)?

Thanks...
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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#2
I don't know if this is in 2.5x series yet, but 2.49b had a .map export option--that might be the way to go. I don't have much experience in mapping though, just thought I'd let you know.
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#3
IIRC there was a thread a while ago about img2map, I'm not a mapper but it sounds like it might be what you're looking for.

http://git.xonotic.org/?p=xonotic/xonoti...94;hb=HEAD
[Image: vN3NkMA]
(Idea stolen from Mr. Bougo. Hehehehe)
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#4
Tried it several times. The bitmap is set to greyscale. imgtomap seems to work, but it generates files ~20mb, which are impossible to load. I'd very much like to use GtkGenSurf, but I don't know how to build it (ie. no makefile or cmake). I know it's included in the radiant shipped with xonotic, but how do I get to it?
(08-10-2012, 02:37 AM)Mr. Bougo Wrote: Cloud is the new Web 2.0. It makes no damn sense to me.
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