05-13-2014, 03:43 PM
(This post was last modified: 05-19-2014, 01:25 PM by Melanosuchus.)
A kinda large map with several rooms, deadly traps and more or less hidden passages.
It's designed to be fun to explore rather than for proper gameplay, anyway it supports all gametype supported by Xonotic git master and then some.
The map uses the pony models in a certain place, but not having them doesn't affect the map.
PK3: http://xonotic.mattbas.org/rainbow_factory_v002.pk3
Repo: https://github.com/mbasaglia/Xonotic-Map...ow_Factory
Supported gametypes:
While the map is quite large, nexball can only be played in a single room and access to the remaining parts of the map is blocked.
Invasion is played only in a certain area but access to the rest of the map is not prevented.
Assault is only played on about half of the map.
Some rooms are supposed to be a puzzle that you need to solve to advance to the next room, when playing race or cts this is not really visible as it shows the way to go and some doors and stuff are activated automatically by the checkpoints.
All other gametypes make use of the entire map.
Screenshots
More screenshots here
It's designed to be fun to explore rather than for proper gameplay, anyway it supports all gametype supported by Xonotic git master and then some.
The map uses the pony models in a certain place, but not having them doesn't affect the map.
PK3: http://xonotic.mattbas.org/rainbow_factory_v002.pk3
Repo: https://github.com/mbasaglia/Xonotic-Map...ow_Factory
Supported gametypes:
- capture the flag
- race
- complete this stage
- nexball
- assault
- invasion
- domination
- onslaught
- jailbreak
- arena
- deathmatch
- last man standing
- keep away
- key hunt
- clan arena
- team deathmatch
- freezetag
- vip
- infection
While the map is quite large, nexball can only be played in a single room and access to the remaining parts of the map is blocked.
Invasion is played only in a certain area but access to the rest of the map is not prevented.
Assault is only played on about half of the map.
Some rooms are supposed to be a puzzle that you need to solve to advance to the next room, when playing race or cts this is not really visible as it shows the way to go and some doors and stuff are activated automatically by the checkpoints.
All other gametypes make use of the entire map.
Screenshots
More screenshots here