02-03-2016, 09:59 AM
(This post was last modified: 02-03-2016, 10:39 AM by Smilecythe.)
Here's an older thread about this same subject, however the discussion was mostly turned down because Arc was still considered experimental and in general "not real".
So we're working with Arc once again and it's time to discuss it's future. Here's my take on the arguments that I've come across. Read it through and let me know what you think.
What's the "Arc"? It's a weapon similar to lightning gun (LG) in Quake1, Quake3, Quake4, Warsow and so on. It's purpose is to be a pixel accurate mid-range hitscan weapon which you're supposed to be able to point, click and deal damage at any given time within the range. Xonotic's "Arc" is not as accurate as it has a bending shaft, so you need to lead aim a little bit but it's still a hitscan weapon regardless.
What's the "delay"? It's an X duration of time that you have to wait before refiring the Arc. You shoot something, let go of fire key - wait for delay - shoot again.
What's the "overheat"? If you keep firing the weapon long enough without letting go of the fire button, it will overheat and you'll have even longer delay.
So we're working with Arc once again and it's time to discuss it's future. Here's my take on the arguments that I've come across. Read it through and let me know what you think.
What's the "Arc"? It's a weapon similar to lightning gun (LG) in Quake1, Quake3, Quake4, Warsow and so on. It's purpose is to be a pixel accurate mid-range hitscan weapon which you're supposed to be able to point, click and deal damage at any given time within the range. Xonotic's "Arc" is not as accurate as it has a bending shaft, so you need to lead aim a little bit but it's still a hitscan weapon regardless.
What's the "delay"? It's an X duration of time that you have to wait before refiring the Arc. You shoot something, let go of fire key - wait for delay - shoot again.
What's the "overheat"? If you keep firing the weapon long enough without letting go of the fire button, it will overheat and you'll have even longer delay.
Quote:The reason there's cooldown or delay for the weapon is so that people wouldn't spam it, especially in game modes such as weaponarena that have infinite ammo.First of all weaponarena is played by a minority of people and very little in comparison to other modes. Secondly I think the delay is actually counter productive for that purpose. Because letting go of the key hinders your ability to fire again and you're more tempted to keep on holding to the fire key when your opponent wiggles behind an obstacle or a corner. This way the weapon would become spammy again, but it's obviously solved with the overheat. So what we have here now is a counter productive anti-spam feature, with an additional feature to prevent that spam which together hinders the weapon usage and comboing in my opinion.
Quote:Spammy + infinite ammoIt's probably the very premise and role of the weapon that you're considering spammy. It's just simply how the weapon is supposed to work. I've played mods in Quake Live that had infinite ammo and you're right, people spam it a lot there. However they use it sparingly because it's not useful in every situation. And that spam is really only a problem in modes that have infinite ammo which only a minor part of the community is into. The weapon as it is now, feels unsatisfying, laggy and restricted for all the wrong reasons. Imagine that in order to fire Vortex, you'd have to hold the fire key for 200ms before the beam comes out. That's the equivalent kind of frustration that Arc makes me feel.
Quote:If your enemy hides behind a corner during shaft fight, stop shooting and just change to a splash weapon.If your enemy only does that for a half second, then it would be much slower to first wait for the Arc delay and then weapon switch. If your enemy is low, I'm pretty sure anyone who understand the game would just keep holding the fire key for Arc until eventually you see a glimpse of your enemy.
Quote:It looks and sounds bad when you can tap the fire at any time without any delay.That's a sound/effect design issue, not a gameplay design issue and in my opinion it would be worth the sacrifice.
Quote:We don't want to clone Quake, a game that is dead and unsuccessful in today's market anywayLet's be honest, only reason Xonotic has Arc is because people wanted an "LG" to Xonotic. There's an entire demographic of arena shooter fans who'd expect and love for this kind of weapon to work exactly like Quake. That is because that's what makes the weapon work. People who hate LG in the first place, will hate it no matter what you do to it and scream out spam. I don't see the point of making it frustrating to the only group of people that wanted it in the first place. Also, the Arc's beam bends and were experimenting something equivalent of Hagar primary, for Arc's secondary. That's already enough distinction from Quake if that's what you're worried about.
Quote:It's meant to replace machinegun, which had delay and reload tooAnd that was annoying for the same reasons as well. Machinegun filled no roles in the weapon arsenal of Xonotic besides occasionally being the only weapon that you can find or finishing off low HP enemies in situations where you're not confident with other weapons. You've never really had to worry about players with good tracking aim in Xonotic and the purpose of Arc is to emphasize that role. Machinegun could not do it, but Hopefully arc will. Rather than thinking of replacing a role of a certain weapon, just think of it as replacing a weapon slot and trying something new.