I'm excited, working on something interesting:
https://dl.dropboxusercontent.com/u/5189...roject.ogg
Not sure yet if it is meant for xonotic, it's probably a little bit too fast, perhaps good for CTS.. I could slow it down if it doesn't break the feeling of the song much.
Gonna have a small but detailed talk about the piece because yolo.
The file is called "sampleproject" because I want to take a shot at using more wave samples instead of synthesis, even though they (the samples) are generated from synthesis in the first place. I'm doing that because it is much easier to twist and mold a sample into a sound I want, both with external editors (such as Cool Edit Pro) and within Ableton Live itself. I was already using wave samples consisting of pure noise to synthesize the drums, the kick drum though is something that I had made long ago.. So far I've been constantly using that same kick sample for each of my tracks, but every time with slightly different parameters for the volume envelope.. pitch envelope and amount.. etc.
The fast melodic lead/bass you hear in the background actually consists of three separate instruments with separate melodies, all generated from exact the same sample, but with different amounts of frequency/amplitude modulation applied, by different wave-types (square, sine, etc) as well. Frequency modulation is generally a very powerful tool for making authentic sounds out of simplistic samples (or simply out of synthesis), a lot of the good old games like Tyrian 2000 relied on frequency modulation to create an extremely wide range of different sounds, check it out:
https://www.youtube.com/watch?v=4KWsqjUZG0Y
Back to my piece: The pads and other harmony effects/instruments are still based on synthesis, mainly some fancy tricks with very high/wet reverb, then making the stereo field much thinner, then panning the (thin) sound around; it gives quite an interesting effect.
I guess that's all.. Enjoy my brainfart, I'll shut up now : P