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Evilspace 2 [UPDATE]

#26
its not up to me to decide this
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#27
Grid alignment (or the lack thereof) on this map is a bit insane, lots of stuff that should be structural is detail, it uses non-standard/incorrect texture/shader names, a texture scale of 0.5 instead of 0.25, some textures not available in Xonotic, duplicate jumppad models already present in master, has texturing that is too plain.
Yes, the criteria for an official map are quite high.

Good thing it's a simple map, so I'm working on fixing these. Then committing the improvements to a new branch. I like the change cortez made to the map layout, it should be way better like this Smile

Are the new textures GPL? Where did you get them from cortez?
Links to my: SoundCloud and bandcamp accounts
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#28
http://beta.xonotic.org/autobuild-bsp/ev...78d4d72ce/
Links to my: SoundCloud and bandcamp accounts
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#29
(10-17-2010, 03:45 PM)FruitieX Wrote: http://beta.xonotic.org/autobuild-bsp/ev...78d4d72ce/

Thanks
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#30
http://ompldr.org/vODJjZQ/evilspace.pk3

some updates
- i changed 2 jumppads a bit so you are able to do more things
- a few light changes
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
Reply



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