04-17-2015, 04:24 PM
(This post was last modified: 04-20-2015, 03:23 PM by Penguinum-tea.)
Mod that adds "dynamic" wall entity. It can be useful if you want wall (or floor) which can appear or disappear when activated by trigger. Also, alpha-channel of this entity depends on distance to player. Maybe this will be useful if someone will decide to make Antichamber-like puzzle game based on Xonotic (actually, I'm trying to).
Source code.
Video.
Compiled map and QC code (updated)
BTW, can water with reflections be visible through warpzone? I understand that this can be an impact on performance, just asking.
Source code.
Video.
Compiled map and QC code (updated)
BTW, can water with reflections be visible through warpzone? I understand that this can be an impact on performance, just asking.