John Romero is a legend in old FPS shooters. I have more faith in him than any other company developing so called "fast paced FPS" games. We'll see what happens.
This has a chance to be very much like Romero was hoping Daikatana would be... or it could very much turn out how Daikatana was on release. Too early to tell. Either way it will probably beat the crap out of the new Doom.
Daikatana was beyond salvation for N64, but the PC version is great. If you haven't played it I really recommend getting it on steam and downloading the 1.3 patch, you can disable the sidekicks and skip cutscenes in it. Yes, the community made that game great just like Doom and Quake.
If the same thing happened to Blackroom I wouldn't care, because even failed games by John Romero turn out awesome.
04-26-2016, 09:17 AM (This post was last modified: 04-26-2016, 09:18 AM by Halogene.)
No, but for the sake of completeness I suggest already now we port Xonotic to that engine (in case it's a new one).
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(04-26-2016, 11:49 AM)kaadmy Wrote: I think it'll be a good game, but without Linux support and without Carmack's engines, they're using UE4.
The loss of Carmack's tech is sad, but in this day and age, the graphics are good enough in just about anything.
Also, what do you mean no Linux? Did I miss that, or are you implying it from the fact that they plan to use an engine that entirely supports Linux now?
@qwetuiop924: Romero said they're planning support for Windows first, Mac second, and maybe Linux way in the future if they can get the game working on Win/Mcc first.
(04-27-2016, 09:10 PM)kaadmy Wrote: @qwetuiop924: Romero said they're planning support for Windows first, Mac second, and maybe Linux way in the future if they can get the game working on Win/Mcc first.
"You asked for it, and you’re getting it: a gameplay demo of BLACKROOM.
The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make BLACKROOM truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.
There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for BLACKROOM to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.
To all of our backers: your support has been incredible and valuable. We will, of course, honor backer achievements in the next campaign (and an extra something for those of you who continue to support us in the next campaign).
While we're working on the first gameplay demo, we welcome you to stay in touch with us at nightworkgames.com and @nightworkgames. Sign up for our newsletter for regular updates. You’re also welcome to email us at info@nightworkgames.com."
IMHO, this was the Right Thing™ to to. I'd be hyped no matter what they did, but proving that you can deliver first attracts audience, and makes you look like less of a MASSIVE DICK.
IMHO, this was the Right Thing™ to to. I'd be hyped no matter what they did, but proving that you can deliver first attracts audience, and makes you look like less of a MASSIVE DICK.
Yes, i think so, too.
I was just telling him that he is wrong by saying that they cancelled the project completely.