09-16-2010, 04:20 PM
Sorry I have no better Thread subject...
The question is, in a way, how much animation is possible with weapon models?
I'm not talking about "movement" animations per se, but more like particle effects?
First off, I am no seasoned modeller. I briefly read up on BSP/DPM/ZYM/IQM models and such from the git stuff and wiki, and found that animation on shooting should basically be possible with framegroups.
(And yay for IQM, seems there is finally a nice Blender workflow)
But I don't look for a recoil/movement animation.
SO what I would like to know is, can I for example light up parts of the weapon on/after shooting (like a discharge effect), or can I create a dynamic ammo counter on a weapon?
The question is, in a way, how much animation is possible with weapon models?
I'm not talking about "movement" animations per se, but more like particle effects?
First off, I am no seasoned modeller. I briefly read up on BSP/DPM/ZYM/IQM models and such from the git stuff and wiki, and found that animation on shooting should basically be possible with framegroups.
(And yay for IQM, seems there is finally a nice Blender workflow)
But I don't look for a recoil/movement animation.
SO what I would like to know is, can I for example light up parts of the weapon on/after shooting (like a discharge effect), or can I create a dynamic ammo counter on a weapon?