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[SOLVED] [SOLVED]map compile final "some textures doesn't show up"

#1
Hi, I have a problem when iI compile a specific map in final xonotic aprouved mode.
There is some textures at some places that doesn't show up. Let see the images to compare between compile single and compile final.
[Image: tOWRhbw]
[Image: tOWRhcA]

I have modified lights on different ways, I had add a sun, I took of a sun, I placed 2 suns, I took off half of the lights, I took off all lights, I changed intensity, radius, I set up lights as I saw in afterslime maps, I tried to use ".map.option" files from evil space map and also the one used for xoylent map... I have used google (as always I do). I'am stucked!

When I compile single for the 3 steps, it missed the shadows but all transparents textures effect works. I have tried all xonotic aprouved compilation mode and I got the same result.

I have about 30 warning
WARNING: Styled light found targeting light2
and tons of
WARNING: Hit per-surface style limit (4)
and after compile the program has writen 82 "lm_0**.tga in the "mymap/maps/mymaps/" directory and I think (I am sure) it is too much! too many tga files.

I don't really anderstand what happen but I guess one of our experiment mappers can help me to get ride of that.
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Messages In This Thread
[SOLVED]map compile final "some textures doesn't show up" - by Leeloo - 07-05-2011, 01:57 PM

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